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shadow_rusty

Race Coordinator Fuel Warning Level Change

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From http://www.auslot.co...post__p__235501

 

Can you alter when the chicky babe tells you you are low on fuel, it appears to be set at 25% or around there but depending on how you have set up your fuel tank that could be 10 laps away, I would like to see the ability to alter this as a percentage, say between 5% and 25%.

 

I'd love to see that on the analog software too...

 

Almost finished my dual Analog/Digital track setup, whereby I will be playing with the digital software a lot more.

 

Regarding the fuel warning. The way that works is that its a series of audio files. The first and last file are "empty" and "full". All the files in between represent various fuel levels. By default RC comes with 3 fuel files.

  1. w_fuel_0.wav --> out of fuel
  2. w_fuel_1.wav --> low fuel
  3. w_fuel_2.wav --> full fuel

You could add any number of _#.wav files in between to control the callouts. If you want only out, low, and full, you could use blank wav files to pad the when the low fuel callout happens.

 

I am a bit lost on your last sentence, Are you saying that I can have a callout at 25% then another at 10% and another at 5% before the you have the run out wav.

Can you please explain how this works or how to do it, that would be fantastic.

What is an _#.wav or are you using wildcards there.

 

I am guessing you have your three defaults as described if I change to this I should get a something close with a bit of fiddling around

  • w_fuel_0.wav --> out of fuel
  • w_fuel_1.wav --> 6.25% fuel
  • w_fuel_2.wav --> 12.5% fuel
  • w_fuel_3.wav --> 25% fuel
  • w_fuel_4.wav --> full fuel

Would that be the right ratio.

 

ah, just clicked.

3 wav files = 100% 50% % 0%

so if I put say 11 wav files in as so

  1. 100% Fuel Full
  2. Blank
  3. Blank
  4. Blank
  5. Blank
  6. Blank
  7. Blank
  8. Blank
  9. 20% Fuel
  10. 10% Fuel
  11. Out of Fuel

Inverse that can't be bothered typing it out again, I'll get what I want.

 

The blanks will be just blank wav files

 

Regarding the fuel warning. The way that works is that its a series of audio files. The first and last file are "empty" and "full". All the files in between represent various fuel levels. By default RC comes with 3 fuel files.

  1. w_fuel_0.wav --> out of fuel
  2. w_fuel_1.wav --> low fuel
  3. w_fuel_2.wav --> full fuel

You could add any number of _#.wav files in between to control the callouts. If you want only out, low, and full, you could use blank wav files to pad the when the low fuel callout happens.

OK, had a play with this in Analog Race Coordinator, and the numbers are not implimented logically...

0 = Empty

1 = Almost Full

Second Last = Almost Empty

Last Number = Full

 

Also, for me, I used a total of 5 numbers, and they weren't quite spread evenly, but it did vary significantly based on the fuel settings...

0 = Empty

1 = 60%

2 = 45%

3 = 25%

4 = Full

 

Lastly, rather than using a 'blank' file, if you copy the 'Beep.wav' file from the Audio folder, and rename it as needed, it just sounds like any other lap, instead of there being no noise, which would leave the driver left wondering if they did a lap.

 

I have set up 20 sounds all but 4 are silent.

So I have tank full, 10% 5% & empty.

I'll trial them out playing with the fuel settings as SR did and see what the optimum setting will be.

I am expecting it will be a refuel / capacity ratio that will get it humming and if I find that then so long as the ratio is good then any seeing combo will work.

That's the theory anyway.

 

Awesome Work ZeGas and Shadow Rusty, I am constantly having to tell newer people to our Club not to listen the lady when she says low fuel. I think it would be a cool feature having them call the drivers name.

 

Cheers John

 

OK, so here's a quirk.

  • *_0.wav is tank empty
  • *_9.wav is tank full

But then the in between is inversed so

  • *_8.wav is tank almost empty
  • *_1.wav is tank almost full.

It appears to be spaced rather constantly though so that's good.

 

Used 10 wav files.

I set fuel usage to 2 and tank to 200

The race I set to 25 laps.

Track lap time is about 5.5 sec taking it easy.

Call came at lap 18 for 10% and 19 for 5%.

Just made 20 laps as fuel ran out.

 

I think a bit of calibration for each individual track will be required but it didn't appear to bad to do.

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@all,

 

I suspect very few people have customized the audio refueling files. It sounds like there are some issues with it is messing up the number order to play. I'll try to take a look at this. All the conversation about these fuel sounds pertain to all three versions of the RMS, analog, digital, and SRMS. If I do fix a bug, it will unfortunately mess up existing users that have done this but I guess that's what they'd get for not reporting the bug (: I also vaguely remember doing something funny with the math so that 3 files had the middle file playing at 1/3 not 1/2 fuel. If you use the kitchen sink xaml file for your race day file it'll show you the fuel percentage and you can match that with when the sounds are playing.

 

If I do have a bug fix. I'm going to need help/volunteers to help troubleshoot the build. It's been a long time since I've updated RCD and we'll need to sanity check the entire release, not just the actual bug fix. Without volunteers I can't even consider releasing it as a beta. Although I don't have anything right now, it would be nice to know if I'll be getting those volunteers before I start looking into it. What could is me making a bunch of changes if I can't release them?

 

-Dave

 

The math is good,

10 wav files produces 10% fuel use per callout.

The fuel capacity or usage does not affect it at all, it is constant.

 

This is great software, easily configurable, thanks for the efforts Dave.

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OK, so here's a quirk.

  • *_0.wav is tank empty
  • *_9.wav is tank full

But then the in between is inversed so

  • *_8.wav is tank almost empty
  • *_1.wav is tank almost full.

It appears to be spaced rather constantly though so that's good.

 

Used 10 wav files.

I set fuel usage to 2 and tank to 200

The race I set to 25 laps.

Track lap time is about 5.5 sec taking it easy.

Call came at lap 18 for 10% and 19 for 5%.

Just made 20 laps as fuel ran out.

 

I think a bit of calibration for each individual track will be required but it didn't appear to bad to do.

 

The inverse fuel audio file 'feature' mentioned by ZeGas is fixed in RC 1.9.0.0. Dave is a legend!


Cheers

 

JohnV

Melbourne, Australia

 

www.132MotorSport.com

Slot Car Racing

 

My Track Ringwood North Raceway (previously Donvale Raceway)

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Finally setup my fuel audio files...

I used the default "beep" for the extra files, so you don't get 'silence' as you cross the line

It should make the "low fuel" occur much closer to requiring to pit

 

 

Custom Fuel Audio

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