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Kholo Kid

Kholo Digital Track

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I like the crossovers personally. It is a very efficient space saving device for my table when I build the tracks.

 

The crossover certainly leads to spectacular crashes and the occasional lasting damage. To manage this issue I have cars that I race at meets that are pretty much 'do as you please' type cars that I am not concerned about. Then I have a large number of cars (around 50) which I race alone or with trusted racers.

 

This track will be a great race track if people use some self control. It's certainly fun to race by myself (but every new track is great fun for the first 30 days).

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That looks better... At least from a racing point of view anyway...

 

Also, in case you didn't already know, those scaley R1 inners are designed to be cut up into the required size triangle...

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I had a race meet this week on a new track. The meet was a cracker with a three way tie at the end of 5 races and the 6th and final race finished with a car length between 1st and 2nd.

 

The track is a smallish one this time, with room for a small drift track in the corner which was a little fun as well.

 

DSC00391_zps4270604c.jpg

 

I used quite a few R1 corners this time, with this mid cornering section a real challenge.

 

DSC00395_zps51497b0b.jpg

 

The drift/test track in the corner was good fun too.

 

DSC00393_zps0bc462d1.jpg

 

This was the first track I have designed with no pit stop in over 2 years. One great feature is that the track was able to be raced in both directions in digital. There is only a single lane change option in each direction. This was a popular feature (bi-directions) and one which I will include in future designs.

 

DSC00394_zpsb6fb4ea3.jpg

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Track 13 - First race to be held in a couple of days

 

DSC02429_zpscbswpfxt.jpg

 

The use of hairpin corners enable me to squeeze a lot of track on the table.

 

DSC02433_zpsuc0ebusl.jpg

 

Tight S bends at the beginning of the main straight (racing clockwise) will increase the stakes during close racing.

DSC02431_zpsc1sz2bxz.jpg

 

This track will be raced in both directions with two lane changes in each direction. I will also introduce double points for 2 of the 6 races this time, which may mix up the final outcome a little.

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Track 14 - to be raced on Tuesday night with the club. The double hairpin at the end of the main straight will keep the racer honest, but the tight R1 in the middle of the track seems to be the one every one comes undone on.

 

DSC04649_zpshz5iepmo.jpg

Edited by Kholo Kid

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Race Coordinator has a similar fuel usage for throttle position system, and for the most part it is great.

It would be nice to be able to calibrate the minimum throttle needed to make the car move.

I have had a few races where 1 car would move at 5% throttle, and the other at 40%. So the car that was always over 40% was fueling much more often that the one at 5%. Unfortunately for the 40% driver, the car at 100% was also slightly slower...

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Hi KK,

 

I have only used RCD and RCS64, Does SSDC support analog mode.

And can you use the standard SSD tower cable or do you need a special one such as Ricorockets.


Cheers Grant

20191120172309-193d8f3b.gif.......................................................20170306174707-b4015afe.gif

Home Track..........Corvette C1 Build..........McLaren M1A Build..........Maserati 300S Build..........Allard J2 Build..........50's Diner..........Iso Griffo A3C

 

3D Printed Adjustable Chassis..........3D Print Projects

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Hi KK,

 

I have only used RCD and RCS64, Does SSDC support analog mode.

And can you use the standard SSD tower cable or do you need a special one such as Ricorockets.

 

I don't believe analog mode is an option, I have never used it that way in any case.

 

You do need the special lead, which links to a computer/laptop. I have 2 screens (3 including the laptop) in the slot room so the computer set up works great for me and all racers get a good view of the race data.

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Race Coordinator has a similar fuel usage for throttle position system, and for the most part it is great.

It would be nice to be able to calibrate the minimum throttle needed to make the car move.

I have had a few races where 1 car would move at 5% throttle, and the other at 40%. So the car that was always over 40% was fueling much more often that the one at 5%. Unfortunately for the 40% driver, the car at 100% was also slightly slower...

 

You're right, car and controller combinations are always an issue. I have got around this in SSDC but adjusting fuel burn rates and fuel tank levels etc.

 

I often give the bottom racers an extra 20 litres (120L vs 100L) from about mid race meet to give them a chance to be in the running. The guys I race with are great in that we all want everyone in the race to be competitive and in the running, and I find the better skilled racers enjoy the extra challenge that giving the lower skilled guys a leg up provides.

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Might give it a try, I got a richg cable that works with RCS64 & RCD so will hook that up on a test track.

Hopefully it runs analog cars, I've tried analog mode in RCS 64 but it seems to only run chipped cars and set the track up as two lane.

In other words, all it seems to be doing is turning off the lane changers, pit lane etc.


Cheers Grant

20191120172309-193d8f3b.gif.......................................................20170306174707-b4015afe.gif

Home Track..........Corvette C1 Build..........McLaren M1A Build..........Maserati 300S Build..........Allard J2 Build..........50's Diner..........Iso Griffo A3C

 

3D Printed Adjustable Chassis..........3D Print Projects

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Thats weird Grant i have not used RCS 64 so i cant comment on that but when i have used SSDC in analog mode digitally chipped cars work but so do unchipped cars. You just have to make sure your controller is plugged in id 1


Check out North Brisbane Slotcar Racing: http://northbrisslots.forumotion.com

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I built a simple track for New Years 2017 as we had a party which catered for 7 year old and under, as well as parents. The track is a dual skill level (digital), with a small oval track for the kids and a loop that included a decent S-bend section. It was a lot of fun and provided opportunity for all ages and skill levels to have a race.

 

DSC06192_zpstgz0ot4o.jpg

 

DSC06193_zpsr4itk0lm.jpg

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Here a short video showing the Homebush circuit in action. It also shows the digital slot features for those not familiar with digital.

 

http://vid1056.photobucket.com/albums/t369/dtd2505/Scalextric%20example_zpswaltemdc.mp4

Edited by Kholo Kid

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Nice vid kid,

 

Yeah the 6 car APB sure does have everything you need for your friends or for those of us that like to play alone.

 

cheers

 

Matt

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