Kholo Kid 11 Report post Posted November 13, 2013 I like the crossovers personally. It is a very efficient space saving device for my table when I build the tracks. The crossover certainly leads to spectacular crashes and the occasional lasting damage. To manage this issue I have cars that I race at meets that are pretty much 'do as you please' type cars that I am not concerned about. Then I have a large number of cars (around 50) which I race alone or with trusted racers. This track will be a great race track if people use some self control. It's certainly fun to race by myself (but every new track is great fun for the first 30 days). Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted November 15, 2013 I made a quick modification after the race on Thursday night. I took a vote on the crossroad and the consensus was that it sucked. (I know, you have all been telling me that for months) Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
shadow_rusty 41 Report post Posted November 15, 2013 That looks better... At least from a racing point of view anyway... Also, in case you didn't already know, those scaley R1 inners are designed to be cut up into the required size triangle... Quote Stolen from SlotsNZ Team ABC Team Leader (Ambitious, But Crap) Home Track Threads - Shadow's Semi-Permanent Layout & Another Rug Racer & Proud of It & Gymkhana Test Track Car Collection Thread - My Car Collection Charts / Diagrams - MJK Tyre Selector / Slot.it 4wd Gearing / PoliCar Rollout / Rollout Chart Generator / SCX 4wd Rollout / Track Wiring with Brake on Track Call Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted June 4, 2014 Here's the latest track (K9) just in time for a race this Thursday night with 6 racers (digital). Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted September 20, 2014 I had a race meet this week on a new track. The meet was a cracker with a three way tie at the end of 5 races and the 6th and final race finished with a car length between 1st and 2nd. The track is a smallish one this time, with room for a small drift track in the corner which was a little fun as well. I used quite a few R1 corners this time, with this mid cornering section a real challenge. The drift/test track in the corner was good fun too. This was the first track I have designed with no pit stop in over 2 years. One great feature is that the track was able to be raced in both directions in digital. There is only a single lane change option in each direction. This was a popular feature (bi-directions) and one which I will include in future designs. Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted September 23, 2014 Another track build in preparation for the race on Wednesday night. Hi impact cars only on this track. Dual pit lanes make refueling easy. Dual crash zones make safe racing near impossible Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted April 19, 2015 Track 12 - A neat track with competitive racing. Featured dual pitting lanes for refueling (a few Torano's in this photo) I like placing tight cornering sections after the back straight to keep racers on their toes. Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted April 19, 2015 Track 13 - First race to be held in a couple of days The use of hairpin corners enable me to squeeze a lot of track on the table. Tight S bends at the beginning of the main straight (racing clockwise) will increase the stakes during close racing. This track will be raced in both directions with two lane changes in each direction. I will also introduce double points for 2 of the 6 races this time, which may mix up the final outcome a little. Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted July 31, 2016 (edited) Track 14 - to be raced on Tuesday night with the club. The double hairpin at the end of the main straight will keep the racer honest, but the tight R1 in the middle of the track seems to be the one every one comes undone on. Edited August 1, 2016 by Kholo Kid Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted August 5, 2016 A great screen shot showing five different fuel strategies by five different racers. Awesome how the SSDC system adjusts fuel burn based on the throttle control via the hand controllers. Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Johnsxr8 7 Report post Posted August 7, 2016 Yeah i get guys that will drive slightly slower some laps to save fuel just so they have 1 less stop Quote Check out North Brisbane Slotcar Racing: http://northbrisslots.forumotion.com Share this post Link to post Share on other sites
shadow_rusty 41 Report post Posted August 7, 2016 Race Coordinator has a similar fuel usage for throttle position system, and for the most part it is great. It would be nice to be able to calibrate the minimum throttle needed to make the car move. I have had a few races where 1 car would move at 5% throttle, and the other at 40%. So the car that was always over 40% was fueling much more often that the one at 5%. Unfortunately for the 40% driver, the car at 100% was also slightly slower... Quote Stolen from SlotsNZ Team ABC Team Leader (Ambitious, But Crap) Home Track Threads - Shadow's Semi-Permanent Layout & Another Rug Racer & Proud of It & Gymkhana Test Track Car Collection Thread - My Car Collection Charts / Diagrams - MJK Tyre Selector / Slot.it 4wd Gearing / PoliCar Rollout / Rollout Chart Generator / SCX 4wd Rollout / Track Wiring with Brake on Track Call Share this post Link to post Share on other sites
ZeGas 65 Report post Posted August 7, 2016 Hi KK, I have only used RCD and RCS64, Does SSDC support analog mode. And can you use the standard SSD tower cable or do you need a special one such as Ricorockets. Quote Cheers Grant ....................................................... Home Track..........Corvette C1 Build..........McLaren M1A Build..........Maserati 300S Build..........Allard J2 Build..........50's Diner..........Iso Griffo A3C 3D Printed Adjustable Chassis..........3D Print Projects If life gives you lemons, take them, free s#!t is cool. Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted August 7, 2016 Hi KK, I have only used RCD and RCS64, Does SSDC support analog mode. And can you use the standard SSD tower cable or do you need a special one such as Ricorockets. I don't believe analog mode is an option, I have never used it that way in any case. You do need the special lead, which links to a computer/laptop. I have 2 screens (3 including the laptop) in the slot room so the computer set up works great for me and all racers get a good view of the race data. Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Johnsxr8 7 Report post Posted August 8, 2016 Yeah SSDC does lap timing in analog mode through the guide blade sensor Quote Check out North Brisbane Slotcar Racing: http://northbrisslots.forumotion.com Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted August 8, 2016 Race Coordinator has a similar fuel usage for throttle position system, and for the most part it is great. It would be nice to be able to calibrate the minimum throttle needed to make the car move. I have had a few races where 1 car would move at 5% throttle, and the other at 40%. So the car that was always over 40% was fueling much more often that the one at 5%. Unfortunately for the 40% driver, the car at 100% was also slightly slower... You're right, car and controller combinations are always an issue. I have got around this in SSDC but adjusting fuel burn rates and fuel tank levels etc. I often give the bottom racers an extra 20 litres (120L vs 100L) from about mid race meet to give them a chance to be in the running. The guys I race with are great in that we all want everyone in the race to be competitive and in the running, and I find the better skilled racers enjoy the extra challenge that giving the lower skilled guys a leg up provides. Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted August 8, 2016 Yeah SSDC does lap timing in analog mode through the guide blade sensor Sweet, I have to go analog one day in SSDC Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
ZeGas 65 Report post Posted August 8, 2016 Might give it a try, I got a richg cable that works with RCS64 & RCD so will hook that up on a test track. Hopefully it runs analog cars, I've tried analog mode in RCS 64 but it seems to only run chipped cars and set the track up as two lane. In other words, all it seems to be doing is turning off the lane changers, pit lane etc. Quote Cheers Grant ....................................................... Home Track..........Corvette C1 Build..........McLaren M1A Build..........Maserati 300S Build..........Allard J2 Build..........50's Diner..........Iso Griffo A3C 3D Printed Adjustable Chassis..........3D Print Projects If life gives you lemons, take them, free s#!t is cool. Share this post Link to post Share on other sites
Johnsxr8 7 Report post Posted August 8, 2016 Thats weird Grant i have not used RCS 64 so i cant comment on that but when i have used SSDC in analog mode digitally chipped cars work but so do unchipped cars. You just have to make sure your controller is plugged in id 1 Quote Check out North Brisbane Slotcar Racing: http://northbrisslots.forumotion.com Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted January 4, 2017 I built a simple track for New Years 2017 as we had a party which catered for 7 year old and under, as well as parents. The track is a dual skill level (digital), with a small oval track for the kids and a loop that included a decent S-bend section. It was a lot of fun and provided opportunity for all ages and skill levels to have a race. Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted January 4, 2017 My latest track is inspired by the Homebush street circuit in Sydney. Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted January 4, 2017 (edited) Here a short video showing the Homebush circuit in action. It also shows the digital slot features for those not familiar with digital. http://vid1056.photobucket.com/albums/t369/dtd2505/Scalextric%20example_zpswaltemdc.mp4 Edited January 4, 2017 by Kholo Kid Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
mattcrackers 71 Report post Posted January 5, 2017 Nice vid kid, Yeah the 6 car APB sure does have everything you need for your friends or for those of us that like to play alone. cheers Matt Quote Share this post Link to post Share on other sites
Kholo Kid 11 Report post Posted May 9, 2017 (edited) The latest track is built for speed. I hope the long straights on this track will result in a high rate of fuel burn, resulting in the need to apply some fuel strategies by the racers Edited May 9, 2017 by Kholo Kid Quote Kholo Kid https://sites.google.com/site/kholokid/ Share this post Link to post Share on other sites
Johnsxr8 7 Report post Posted May 9, 2017 The new layout looks like a fun drive mate! Quote Check out North Brisbane Slotcar Racing: http://northbrisslots.forumotion.com Share this post Link to post Share on other sites