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Showing results for tags 'handling'.
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Hi Guys, New here. I got an AFX Tomy track from an op shop for $15 and my son and I are hooked The thing is, I'm starting to make MDF extensions to the track - starting with a 8' 2x2 lane straight with a hairpin at the end: =====-, =====-' Now I'm rethinking my time investment. Pushing wire into the track for the power rails to replicate our AFX set has made me think... when the cars oversteer and hit the slightly raised rails, do they fly off? The problem is, with the magnets, these cars go so fast that I can't see how far the cars are drifting and I can't how or when a crash occurs. So I got thinking - if I'm making track, maybe I should make smoother tracks for more predictable handling. If I made a track where the rails were even (or - i've read - less than flush) with the track surface, would I get more predictable handling? I'd love to be able to drift cars round a corner... Right now, all I can do to control the cars is to go around faster and faster until I find the limits and then try to stick inside the limit. I'd really like to have some visual feedback that a car is having trouble with a corner. I could take the magnets off... but my son (7yo) wouldn't have as much fun enjoying the speed) Is looking for "driving experience" something restricted to larger scales? I had a Scalextric as a kid - I remember enjoying seeing the cars drift- my car could drift into my brothers and knocking his car off (or maybe it was mine that crashed Thanks, Jack.